The team at Crowdfundr reached out asking me to write a blog post about crowdfunding and how to leverage various platforms and strategies to be successful! There is no compensation for this, and I did it entirely because I love their platform and Tabletop Nonstop. I've given tons of interviews on this topic, but I've … Continue reading Tiny Campaigns, Big Success
Category: Roleplaying
Top Ten RPGs 2023
I’m back! And once again, I’m doing a non-review of my favorite RPG products of the year. I don’t review RPG products, but I can certainly tell you what I loved and make recommendations. I love playing games and talking about the games I love is big source of joy to me. This is simply my … Continue reading Top Ten RPGs 2023
Solo Play Journal: BY ENDURANCE WE CONQUER
I'll be doing a series of blogposts as I play By Endurance We Conquer, my solo journaling RPG about Antarctic expeditions! I thought it might be fun to do a blogpost series, rather than my usual physical letters. I did the set up today, prepared everything, and starting tomorrow, I plan to play once a … Continue reading Solo Play Journal: BY ENDURANCE WE CONQUER
Abbey of Saint Ciorstan: Key Elements and More Tables + Level 1!
Alright. I added a "Saint Abbey" category that will allow you to see all the posts in this series to the home bar above, as well as a listing of related posts at the bottom of this post. Today we're moving onto the top four levels of the dungeon and how I try to build … Continue reading Abbey of Saint Ciorstan: Key Elements and More Tables + Level 1!
Abbey of Saint Ciorstan: Populating a Megadungeon
Following up yesterday's post with a post about how I intend to populate the megadungeon I'm building for my Monday group. Goals Advancing/Retreating Factions I want the dungeon to feel like the factions shift and fade throughout the dungeon, and so I intend to designate two factions as "advancing" and "retreating" to indicate how frequently … Continue reading Abbey of Saint Ciorstan: Populating a Megadungeon
Abbey of Saint Ciorstan: The Beginning of a Megadungeon
I'm running a megadungeon for my in-person Monday group, and for the first time, I'm going to be designing my own megadungeon! Yay! I'm a big fan of megadungeons, I think they're great. First, let's talk about some resources I read up on. Other Megadungeons I read a bunch of other megadungeons, trying to get … Continue reading Abbey of Saint Ciorstan: The Beginning of a Megadungeon
Brain Stew: More Mechanics/Procedure, Pointless Definition, and Lots.
I firmly believe that the more I understand about how what I make in the publishing space can, should, might, or will be communicated, the more clearly I can communicate my intentions as a designer, writer, publisher, and creative. I carry an obligation to try to bring as much emotion and intellect into my art … Continue reading Brain Stew: More Mechanics/Procedure, Pointless Definition, and Lots.
Brain Stew: Mechanics Communicating
I've been spending a lot of time thinking about mechanics communicating when we play tabletop rpgs lately. Not so much about if, how, or what these mechanics communicate, but when, why, and should rules communicate. This post is a brain dump, so read at your own risk. It's not a terribly impressively deep line of … Continue reading Brain Stew: Mechanics Communicating
Riches & Ruins
The initial five-book (print-only) mail order zine series I wrote this weekend (cover mock-ups, all with art by Denis McCarthy, layout by me). I'm unsure what I'll end up doing with these, but the idea of a small print-only line of mail-order products is really appealing from an artistic viewpoint. I'm going to espouse some … Continue reading Riches & Ruins
Worldbuilding: Seven Ribbon Village
Worldbuilding is a series of articles where I’m stretching my legs and attempting to define and write a really detailed setting (starting small and getting larger) in an effort to grow as a writer and designer. It’s difficult. I like things that are difficult. Eventually, I’d love to turn these into a zine series that builds … Continue reading Worldbuilding: Seven Ribbon Village