Tiny Campaigns, Big Success

The team at Crowdfundr reached out asking me to write a blog post about crowdfunding and how to leverage various platforms and strategies to be successful! There is no compensation for this, and I did it entirely because I love their platform and Tabletop Nonstop. I've given tons of interviews on this topic, but I've … Continue reading Tiny Campaigns, Big Success

Top Ten RPGs 2023

I’m back! And once again, I’m doing a non-review of my favorite RPG products of the year. I don’t review RPG products, but I can certainly tell you what I loved and make recommendations. I love playing games and talking about the games I love is big source of joy to me. This is simply my … Continue reading Top Ten RPGs 2023

Abbey of Saint Ciorstan: Key Elements and More Tables + Level 1!

Alright. I added a "Saint Abbey" category that will allow you to see all the posts in this series to the home bar above, as well as a listing of related posts at the bottom of this post. Today we're moving onto the top four levels of the dungeon and how I try to build … Continue reading Abbey of Saint Ciorstan: Key Elements and More Tables + Level 1!

Abbey of Saint Ciorstan: Populating a Megadungeon

Following up yesterday's post with a post about how I intend to populate the megadungeon I'm building for my Monday group. Goals Advancing/Retreating Factions I want the dungeon to feel like the factions shift and fade throughout the dungeon, and so I intend to designate two factions as "advancing" and "retreating" to indicate how frequently … Continue reading Abbey of Saint Ciorstan: Populating a Megadungeon

Abbey of Saint Ciorstan: The Beginning of a Megadungeon

I'm running a megadungeon for my in-person Monday group, and for the first time, I'm going to be designing my own megadungeon! Yay! I'm a big fan of megadungeons, I think they're great. First, let's talk about some resources I read up on. Other Megadungeons I read a bunch of other megadungeons, trying to get … Continue reading Abbey of Saint Ciorstan: The Beginning of a Megadungeon

Brain Stew: More Mechanics/Procedure, Pointless Definition, and Lots.

I firmly believe that the more I understand about how what I make in the publishing space can, should, might, or will be communicated, the more clearly I can communicate my intentions as a designer, writer, publisher, and creative. I carry an obligation to try to bring as much emotion and intellect into my art … Continue reading Brain Stew: More Mechanics/Procedure, Pointless Definition, and Lots.

Riches & Ruins

The initial five-book (print-only) mail order zine series I wrote this weekend (cover mock-ups, all with art by Denis McCarthy, layout by me). I'm unsure what I'll end up doing with these, but the idea of a small print-only line of mail-order products is really appealing from an artistic viewpoint. I'm going to espouse some … Continue reading Riches & Ruins