Tiny Wastelands is on Kickstarter!

Tiny-Wastelands-Logo---Full-Render-02On Kickstarter today, Tiny Wastelands is the next genre game in the TinyD6 line published by Nocturnal Media!

Based around the minimalist ruleset popularized in bestselling roleplaying game Tiny Frontiers and it’s expansion Tiny Frontiers: Mecha & Monsters, Tiny Wasteland brings the post-apocalyptic wastelands to your tabletop in a small, affordable and easy to learn package!

Play as scavengers, mutants, tyrants, road warriors and more in any of the amazing micro-settings written by contributing authors! With every stretch goal, we add a new micro-setting to the game! These micro-settings are specifically engineered to get you playing quickly, and prompt your game master with awesome ideas that let YOU fill in the details!
So rev up your engines and get ready to scavenge for survival!
post-apocalyptic cover  (1).jpg


Tiny Frontiers is funded.

And I’m brain dead. The amount of emotional energy and investment into an Kickstarter as the project runner is a lot more than I had anticipated (having only been a freelancer, and invested on a different level before).


We did great.

As a creator, there’s lots of nagging doubts and concerns about the quality of the project, and the innate…appeal of the Kickstarter. Lots of Why did they cancel?, Why did they lower? Why is today worse than yesterday? What did I do so well yesterday?.

It’s effectively a giant land-mine of self-doubt, and I wasn’t ready for the sheer exhaustion that would sweep me away as though a tidal wave had hit me at 1PM MST today.

But it did. And I’m ok.

Tomorrow and Thursday are breather days. Not really thinking about it. Not really working on it. The assignments are already out (I try to work ahead), so it’s not like I can do anything but micro-manage anyways.


RPG Review: Corporia

It’s no secret I like Knights. And I’m a rather huge sci-fi nerd. So when the kickstarter for Corporia popped up on one of my interwebular forays, I was intrigued. Scanning the kickstarter, I then read the synopsis, and I was moved past intrigued into the realm of purchasing.  This is essentially Camelot meets Shadowrun. Here is how the author describes it:

Corporia is an urban fantasy tabletop role-playing game set in the near future, featuring the return of magic and the Knights of the Round Table. It’s what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon’s Angel, and a sprinkling of Shadowrun


Well. I can play a cybernetically enhanced, reincarnated knight of the round table? What is stopping me!

Nothing actually. So I forked out my money (gladly) and now my copy is here! So let’s break the book down!

1.) Production Quality: The book is a little smaller then I anticipated, and a bit thinner. Not poorly made, I just wasn’t anticipating the size. It also came a little warped from transit, but that’s nothing some use won’t straighten out. The pages are nicely made, the lay out is read and refreshing. Overall, 8/10 here.

2.) Art: Um. So ALL the art in the book is still photographs. While it is different and very eye catching, (I understand the intent is to make the corebook look like an employee manual), it get old, and frankly starts to look cheap. I could easily pick out the water and NERF guns they’d obtained from Wal-mart and spraypainted to look like weapons. It was a clever attempt, but I can’t help but feel that it could have been better delivered.

On the upside, the cover is probably one of my favorite RPG covers since Michael Whelan’s Stormbringer cover so kudos there. 4/10 (The cover was three of those 4 points).

3.) Fluff. This game has fluff, and what they have is good, but it’s intentionally kept light to be played in so the GM can change whatever he wants. I always consider that a win. 10/10

4.) Mechanics. The mechanics are solid. Interesting, different and effective. Character creation was a little clunky the first time through, but by the third try it was flowing nice and smoothly, and was easy to teach to new players. The actual play mechanics took a bit of working to get into the groove of using, but once we did, they were nice and fun. A better play by play example might have alleviated the problem. I’m not sure. 8/10


So. Does Corporia deliver on all my knights and cyberpunk goodness I’ve wanted? Pretty much yes.

Personally, I think the game would benefit from several “1-Page” adventures or a campaign book.  Maybe I’ll just set out to make one. That’ll be easier.

Overall rating? Frankly, I’ll get it a 7/10. The art is my only real complaint, and I can’t wait to migrate my regular group to Corporia for our gaming needs.

If you wanna pick up a PDF copy, here it is:

Drive Thru RPG


And you can visit the companies website at: http://www.brabblemark.com/