RPG Retrospective: Halloween 2015

Some context. Every year, I build a massive Halloween game, where I go all out on minis, terrain, costumes, food, and just an overall gaming environment. Today, I started prepping for the 2016 run, and I thought it’d be fun to share some photos of last years!

These are in as much chronological order as I can summon.

The RPG of choice that year was Numenera, and the theme was trying to determine the strange goings on in a blasted clockwork town to the North.

Of course, as befits Numenera, there was some…shenanigans going on.

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Alan Watches Star Trek: The Next Generation

TNG_headSo, horrible geek confession, but I’ve never watched all any Star Trek other than The Original Series in series chronological order. Not to mention movies or other tie-in media.  But hey, The Next Generation is on Netflix, and I have always have a hankering for science fiction, especially Star Trek.

So I decided to chronicle my feeble attempts to dig into a show older than I am, and see what I get. I will try to watch a chunk and post them as large blog-posts with my thoughts and impressions, and see what we get from that. Expect several episodes a blog-post.

bdbd12a07a0e022966f4cdbb864076f12a632d36Season 1, Episode 1 & 2: “Encounter at Farpoint”

Wow. Long episode. I was not prepared for this. Also, maybe it’s cuz I’m 30+ years behind the airing date, but there feels like there’s very little character development. I mea, I see this Geordi La Forge character wearing a visor thingy, and it seems to let him see other wavelengths? Also, Data is an android (ok, sure, I knew that), but why is he here? Why does he exist on this ship? Who the crap built him?

Also, Q shows up and just randomly decides he wants to mess with The Enterprise. Ok. Omnipotent being is swayed by Picard. Yeeah.

Oh. SPACE JELLY FISH! That can poop out a space station. Why isn’t this two episodes? I mean it basically could be split down the middle into two. No problem. But hey, Q, shows up to book end the episode, so I guess it’s one!

Rating: Meh. This wasn’t mindblowingly good in any way. Maybe a 2 of 5 stars. Turns out it’s two episodes when I check the episode guide. Whoops. There’s almost no real character here, you just kinda…crash headlong into behavior and tropes. It’s…kinda confusing.

Season 1, Episode 3: “The Naked Now”

Ah! Here we go. This feels like an episode of classic Trek. Collapsing stars, trapped science vessels, boldly going. Frozen people. Hey! It’s the helmsman with the visor. He caught a frozen person.

Oh. People are being weird, and there is a tie in to the original series now. But the tie-in is really only fan service. Cute.

Oh, awkward security chief and android romance scene.

Hey! Young Wil Wheton got infected. He’s like some techno-genius, and made a…tractor beam? That seems REALLY dangerous to let someone have in a ship. Especially a kid. I mean, what if he starts shoving people into bulkheads or throwing them around the ship.

Oh. Everyone is gonna die unless Super-Android, and Genius Boy can save the day, which they do. With (gasp), a tractor beam. And everyone is really cured.

Rating: Wtf. I literally have no idea what I watched. We met the chief engineer, and I feel like there was actual character development, which was sorely needed, but I suspect all the character development I saw is…false? Everyone was forced to act out of character, and I just don’t know.

Season 1, Episode 4: “Code of Honor”

Alright. So, we fly to a planet where they base their culture on customs similar to ancient Africa. This culture has a needed vaccine, and after we all meet, the leader decides to kidnap the impressive Chief of Security for the Enterprise…who…gets kidnapped. Thus not being very impressive as the chief of security. Hm.

Oh, now the chief wants to marry Tasha Yar, for some political shenanigans. Fight with poisoned weapons, and stuff, death, and legal jiggery-pokery. Picard goes full Kirk and does generic Starfleet captain trickery.

Rating: I don’t know what to think, but this episode felt crazy racist. Maybe I missed something key? But hey, we get more La Forge and Data character development. Which is far more than everyone else is getting.

Summary

Well, I’m only four episodes in, and there’s…22 more to go. Ok, how did this show MAKE it? Was it simply carrying on through nostalgia? Was there a dearth or good television at the time? Also, what the crap? Is character development not a thing on 80s TV? Do they not believe in establishing dialogue?

Oh man. I actually find myself dreading the rest of the show (I mean, I’ve seen it before out of order, so I know there’s good there, but I have to get there).

RPG Retrospective: Dark Ages: Vampire from White Wolf Publishing

2676This is the first post in a series of post I’m titled (unimaginatively) “RPG Retrospective”. I’m a fairly young guy when you compare my age to the history and length of RPGs (I’m less than 30, where as oD&D was published in 1974), which means I’ve really only been playing RPGs for about 15 of the 41 years they’ve been around.

The goal of these posts is for me to dive into historical RPGs (ie. ones that I never played or missed due to age/etc), and try to understand and study them. I’ve played some of ’em, and I will play more of ’em, but I’m gonna start with the one I’ve ran the most, Dark Ages: Vampire.


 

So, my first true exposure to the World of Darkness was the “new” World of Darkness game Vampire: The Requiem, and I was exposed to it through a friend who wanted to run Mage: The Awakening. I was 18, impressionable, away from home at college for the first time, and V:tR scratched an itch I didn’t even know I had. It was a pretty great time for me. About a year later, a co-worker was offloading a bunch of RPGs they didn’t play anymore, and offered them to me for a great deal.

The copy of Dark Ages was shrink-wrapped, and I didn’t get a chance to play it until my friends Jeremy and Ken convinced me to open it late one night at Dragon’s Keep and run it (having never read any oWoD materials). We made characters and started playing at like 10 pm, and come 4 am, we were still going strong on our first session (with me learning the rules as I went). I fell in love.

That campaign ran for a bit, traversing 1100’s Europe until we invited some new players who wanted in, and the game sorta…fell apart. In a giant flaming cluster of a mess frankly. I wasn’t GM capable for that game.


 

Dark Ages: Vampire deals with the medieval machinations of 11 clans of Vampires in Europe, North Africa, the Holy Land, and Eastern Russia/Europe. It’s dark, and gothic, and a product that stands on it’s own, in the best way.

The ruleset is dated. There are poorly written points, and unbalanced mechanics (screw celerity), and the fiction is dark and deliberate throughout the book.

It’s a White Wolf production through and through, and it shows. However, I love it. I wouldn’t change a damn thing (except Celerity, ugh), and I’d run it again in a heartbeat. Dark Ages: Vampire and by extension games inspired/similar to it were a huge inspiration to me in my design, and I didn’t realize it until almost 8 years later.

8 years. Wow.

I consider Dark Ages: Vampire the pinnacle of White Wolf gaming for me, and I intend to pick up the 20th Anniversary Edition (which somehow I missed?) as soon as possible and get down to gaming with it again.