Planet Mercenary is a game I helped to write and did a majority of the rules design on, especially the initial engine and concepts. It's a game I'm very proud of. Exceptionally so, and I consider it firmly in the "Best Work" category of my career (which while small, is growing rapidly.) Last night, the Game Chief Secrets … Continue reading Planet Mercenary – A retrospective?
Some context. Every year, I build a massive Halloween game, where I go all out on minis, terrain, costumes, food, and just an overall gaming environment. Today, I started prepping for the 2016 run, and I thought it'd be fun to share some photos of last years! These are in as much chronological order as … Continue reading RPG Retrospective: Halloween 2015