This is a really late update, but hey. Here we go.
I ran a Pendragon one-off for my Halloween game in 2017.
Rules Changes for MOAR HORROR
I introduced a new “Curse” mechanic to the players. I had a giant d20 on the table set at ‘1’. Every time a player rolled a result equal to that number on the d20 (or lower) I increased the D20 by 1 and then they had to draw a Curse Card from the Curse Deck.
There were 4 types of curses. They had more “purple” names on the cards, but functionally:
- Blood Curse (They took more damage and dealt more damage.)
- Corruption Curse (big penalty on rolls.)
- Cowardice Curse (had to make severe Valorous checks to do certain things.)
- Death Curse (only one of these in the deck, but you had to make a Valorous test or take damage for each curse you had, then all the Curses in play shuffled back into the deck.)
The basic setup put them in a cursed faerie forest, trying to rescue their wives, who were kidnapped by an evil Fae-Skeleton.
I made the following meal for them:
- Guinness Stew consisting of carrots, beef, potatoes, a Guinness broth with a few secret ingredients of my own.
- Homemade Apple Cider with a spice recipe I learned from Mom.
- Cloudberry Crumble, a dessert made from green apples, cloudberry jam, brown suger, and flower.
There was various assorted modern drinks too. You can find the recipes here.
We ate on wooden dishes and utensils for extra immersion!
It was a blast! We had a great time, full of awesome moments. All of these players learned Pendragon for the first time (except one.)
In the other room, I’d set up the castle I’d bought and painted along with special minis for them and their knights (plus all the enemies) which ended with a climatic battle, where all the Knights but one died, and the survivor was cursed to be a werewolf (some seriously bad luck.)
It was a blast and I’m already mapping out this years Halloween game.