RPG Review: Angakkuit from AbstractNova

166565-thumb140.jpgAlright. It’s time to review another RPG! This time, it’s Angakkuit, the RPG of Inuit myth and legend from AbstractNova

As a disclaimer: I was granted a free PDF of this RPG to review.


1.) Size and Production Quality 

Angakkuit is a smaller RPG, clocking in at 72 full-color pages. The book is 8 by 11, well laid out (truly, it was a gift of layout, so easy to read), and concisely written. No complaints, and I think the price point lands just about right.

10/10


2.) Art

I’m a reasonable guy, and as a guy who’s worked in RPGs and games, I understand art is expensive. But I also know it’s not something you skimp on. The art in Angakkuit is great, but exceptionally sparse. There’s maybe a half-dozen to a dozen pieces in the whole book. That wasn’t nearly enough for me, and I could have used more to understand the setting.

5/10


3.) Content and Rules

So, Angakkuit uses a deck of cards for resolution. It has a mechanic, where based on your skill, what certain cards mean for your success. It’s not too hard to understand, although a bit hard to keep track of.

The mechanics are…workmanlike, in that they service the needs of the game, but certainly aren’t terribly evocative or latched into the game setting.

The bits of setting fluff were great, and really did an excellent job educating me regarding a culture and mythos I’m not personally familiar with. It was enough to inspire extra reading and research and I found everything I read interesting and new. It was a good feeling, and well presented.

7/10


4.) Game Master Section

The GM section is essential in this game, and they sell it well. It covers a myriad of topics, from character death, how to use dreams as storytelling, monsters to fight, and what sort of adventures to run. There were a few parts that either were too short, or too long, or didn’t present all the information you’d think you’d want. Overall though, well done.

7/10


5.) Pre-made Adventure

The premade adventure conveys the themes and elements of the game in an excellent manner, and is concise but still interesting. They divide it into several “scenes” and they flow naturally from one to another. Very well done.

10/10


Total Score: 39/50

I love RPGs that explore cultures, mythos, settings or worlds unfamiliar to me. I love learning, and I love learning through a game (even though it’s never accurate, it works for me). Angakkuit hits all those notes for, with it’s carefully attention to detaiul, setting and theme. Hence the high score.

I’m unsure I’ll run it with it’s base mechanics again, but I can easily see myself adapting it to Savage Worlds (my favorite generic system).

Angakkuit is a game I’m happy to have in my PDF library, and I’ll be picking up an extra copy in PoD from DriveThruRPG very soon to put on my physical shelf. I’d recommend it to anyone.

 

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